Drag blocks onto the grid. Fill a row or column and it blasts apart. Simple to start, and it keeps getting harder for twenty-four districts. No timer, no pressure, no rush.
Coming to Google Play. Free to play, contains ads.
Most block games run out of ideas by level fifty. This one has four goal types, obstacles that change how you plan, and a difficulty curve that was tuned by simulation rather than guesswork.
Hit a score, clear a set number of lines, shatter frozen blocks, or dig out every energy core. Each one demands a different way of reading the board.
Clear two lines in one move, or clear on back-to-back moves, and the multiplier climbs to x4. Chaining is where the big scores live.
Every tenth level is a Vault Run. Every twenty-fifth is an Overload — tighter move budget, higher target, and it will make you think.
The game will not hand you three pieces that cannot be placed. When you lose, it is because of a decision you made, not a bad draw.
Hint reveals the strongest placement. Smasher destroys one block. Shuffle rerolls your tray. Earned with coins from playing.
One layout that adapts to the screen it is on. The board is always a centred square, never a stretched mess on a 12-inch tablet.
Thirty seconds to learn. The app also ships with an illustrated tutorial and on-board coaching for the first three levels.
Three pieces sit in the tray. Press one, drag it onto the grid, let go. Pieces never rotate, so pick the one that fits.
Complete a whole row or column and it clears, freeing up space for the next piece.
Every level has a target and a move budget. Run out of either and the run is over.